EvanAnderson 2 days ago

I regret taking all my old tube monitors to Goodwill back in the mid-2000s. I saved a Commodore 1942, at least, but I sent all the rest away to die.

I appreciate the CRT modeling in emulators, but a hardware device that passes thru a display signal and provided sub-frame CRT artifacting and phosphor modeling (particularly if it supported 240P) would be bitchin'.

trenchpilgrim 2 days ago

Some images to demonstrate how retro games look on CRT vs unfiltered on a modern display:

https://x.com/ruuupu1

https://old.reddit.com/r/crtgaming/comments/owdtpu/thats_why...

https://old.reddit.com/r/gaming/comments/anwgxf/here_is_an_e...

Modern emulators have post-processing filters to simulate the look, which is great. But it's not quite the same as the real thing.

  • nomel 2 days ago

    > But it's not quite the same as the real thing.

    To be fair, with modern "retina" HDR displays, it should be very very close.

    • hulitu a day ago

      > it should be very very close

      It should. It isn't. For some obscure reason, VGA colours look different on every modern LCD.

      • nomel a day ago

        Most modern displays are calibrated, to some reasonable level, and can easily accommodate the very limited gamut of an old CRT, especially anything supporting HDR10. I suspect this is more of "they need to be fudged so they're wrong" more than anything.

      • nomel a day ago

        Most modern displays are calibrated, to some reasonable level, and can easily accommodate the very limited gamut of an old CRT. I suspect this is more of "they need to be corrected so they're wrong" more than anything.

  • dangson 2 days ago

    This helps validate my memories of SNES and PS1 games looking so much better when I was a kid than on an emulator today.