clintonc 2 hours ago

Curious to know what makes this "a proper VT100 implementation in the browser, not a JavaScript approximation of one" -- isn't Ghostty also an approximation, just implemented in a different language? Seems unnecessarily pejorative to me.

  • 0x1ch 11 minutes ago

    Aren't terminals also called... terminal emulators? All modern terminals would be an approximation by this logic. Some approximate backwards compatibility with VT** spec more than others.

  • kylecarbs an hour ago

    Agreed. I removed "not a JavaScript approximation of one" from the README.

    • chjj 8 minutes ago

      I don't mean to derail discussion about a cool project, but it still seems to imply xterm.js is somehow "improper" emulation (though I might be misreading it).

      Terminal emulators are all approximations of terminals, regardless of the programming language.

      • kylecarbs 7 minutes ago

        They are approximations but Ghostty has intentional effort towards correctness, more than I've seen from other terminal emulators.

mitchellh 5 hours ago

Holy shit Kyle. I had no idea you were working on this. This is amazing. Your patch is also very instructive on what you need me to do for you to make this more reasonable.

I'm guessing that performance of this relative to xterm right now isn't... the best, mainly because the way you're grabbing the viewport seems expensive. I'm curious though if you did any benchmarks?

One thing you probably really want to expose is the new RenderState API: https://github.com/ghostty-org/ghostty/blob/main/src/termina... You're doing per row line grabbing currently which is probably pretty slow. The RenderState API is stateful and produces the state necessary to create a high-performance, delta update renderer. It's what our production GPU renderers are now built on (but the API itself is compatible with any kind of renderer). It'd be better for you.

After all that, I'm very curious even at this rudimentary level what the performance on various benchmarks look like compared to xterm.js.

Excellent work!

  • kylecarbs 5 hours ago

    We spent little time on performance so far, this is more of a POC that will hopefully become a drop-in replacement for xterm.js over time.

    I'll swap it over to the new RenderState API and post some benchmarks!

    Many kudos to y'all, we were shocked how simple it was to hack this together.

jxdxbx 31 minutes ago

Ghostty is so great. Cross-platform but native on Mac and Linux. Core written in a cool random language, showing that you can have well-behaved Mac apps that aren’t just pure Swift / Objective C. Same great design no doubt helps here.

someguy101010 5 hours ago

nice one kyle! you could add https://github.com/wasmerio/webassembly.sh and have a fully featured in browser shell with support for installing packages!

  • kylecarbs 5 hours ago

    I'll do this for a much improved demo!

    Currently you need the command-line to try it, which is an unfortunate UX.

    • syrusakbary 4 hours ago

      This is awesome! I'm Syrus, from Wasmer. Would love to help you with this!

      We are releasing soon a new version of wasmer-js, so it should be very easy to use it with webassembly.sh (note webassembly.sh and wasmer.sh share the same code)

      https://github.com/wasmerio/wasmer-js/tree/main/examples/was...

      • kylecarbs 4 hours ago

        Neat. I'll take a look. Thanks Syrus!

        • syrusakbary 2 hours ago

          Everything went smooth (just added a new comment on top of this thread for visibility!), only nit is that `convertEol` didn't work, so I had to manually convert `\n` to `\r\n`.

syrusakbary 2 hours ago

I've set up an online demo using Wasmer for local execution, so everyone can try easily! (try typing `cowsay hello`):

https://ghostty-web.wasmer.app/

How to try it locally:

  npx @ghostty-web/demo@next # The preferred way
  # OR 
  wasmer run wasmer/ghostty-web

  -> Go to http://localhost:8080/
Source code: https://github.com/wasmerio/webassembly.sh (updated from xterm into ghostty-web without any issue!)
  • VikingCoder 18 minutes ago

    Just fyi, I get no output from "cowsay hello" or "ls", and I see a bunch of errors in the Chrome JS debugger.

    • syrusakbary 9 minutes ago

      Thanks for the feedback, just realized as well and pushed a fix! (it was because the wrong headers were set)

  • kylecarbs an hour ago

    This is awesome, thank you!

solotronics an hour ago

I always thought it would be interesting in backend systems to catch a certain exceptions and auto-generate a link to a shell. Given the proper authentication is implemented would this be a good tool to achieve that "remote debug" shell?

thoughtfulchris 2 hours ago

This is super cool! I'm close to releasing a project to make Ink work in the browser for building cross-platform terminal apps. (Ink is what Claude Code / Gemeni CLI use for rendering.)

Currently it uses Xterm.js - but I'll have to try swapping Xterm out for ghostty-web!

VikingCoder 4 hours ago

So, could someone now make a Visual Studio Code (and specifically code-server) that has ghostty-web as the Terminal?

indemnity 4 hours ago

Oh damn, this is awesome.

I wonder if https://github.com/zed-industries/zed/discussions/18129 is still accurate. Would love to be able to use Ghostty as my Zed terminal.

  • cirwin 3 hours ago

    We'd love to (and, tbh, likely will).

    Search had been a blocker, but that's coming soon; beyond that not sure that there's any reason other than inertia. Alacritty is totally fine, but excited for the Ghostty focus on performance (obviously), and the font rendering stuff looks excellent (though TBD how much of that we can "just use" vs needing to copy-pasta)

  • kylecarbs 4 hours ago

    They could certainly compile Ghostty and link into it from Rust. I couldn't imagine it'd be that large of an undertaking.

  • dfee 4 hours ago

    i switched from alacritty -> ghostty, and occasionally use zed.

    i can't recall why i made the transition (maybe just to try it out, and it became default?). i can't think of any practical consequences of this transition.

    why do you care about whether zed uses alacritty or ghostty under the hood?

    • indemnity 3 hours ago

      Kitty Graphics Protocol support and subtle font rendering differences between Ghostty and Alacritty that drive me nuts.

      I have reported font rendering issues to Alacritty in the past and let's just say the developer was not exactly receptive to fixing them since they occur on macOS and not his preferred OS of Linux.

warunsl 3 hours ago

I have no understanding of any of this except that Ghostty is an alternative to iTerm2. Can someone do a ELI5 for the uninitiated?

  • nighthawk454 2 hours ago

    Ghostty is a terminal like iTerm. This compiles it so it runs in the browser directly, or browser-based environments like VS Code or the Hyper terminal. Without that you’d have to reimplement a whole terminal in JavaScript. Which is what people have been doing with via the xterm.js project. Naturally, there is effort and bugs that go into maintaining a clone/port like that. This lets you use the Ghostty terminal code directly - compiled to WebAssembly and with no other dependencies - as an API-compatible drop-in replacement

    • azemetre 2 hours ago

      Only other relevant thing to add is that Ghostty is also written in zig and makes for a good showcase of the language.

  • DiabloD3 2 hours ago

    That actually pretty much is the ELI5. Its merely a different terminal that offers more features than iTerm2 and also runs on OSX.

    Unless you actually need/want those features (which, although I am a terminal aficionado, I must admit are niche as fuck), pick whichever terminal makes you happy. Features that are important to some people are performance, Unicode support, and OS support.

    The most decidedly non-ELI5 feature comparison: https://www.jeffquast.com/post/state-of-terminal-emulation-2... and https://ucs-detect.readthedocs.io/results.html

    • bisby 2 hours ago

      You could argue whether or not it's a "feature", but one of the thing ghostty claims as an advantage is the out of the box configuration.

      With no config at all, ghostty looks nicer than my alacritty setup. The rendering is just real nice. I could probably get alacritty to look as nice or nicer, but ghostty just worked this way with no config needed.

      So you could consider aesthetics and rendering quality, and simplicity of setup both as features, which people may need/want (or not).

      • DiabloD3 2 hours ago

        I wouldn't argue against that at all: OOBE is absolutely a feature.

        Problem is, we don't all agree with what the OOBE should be. I, for example, always strip out menus, tabs, and other UI features. For me, the terminal that requires the least lines in the config file is probably going to be the winner (assuming no unfixable defects that effect me).

  • shevy-java 3 hours ago

    I also have ton of questions. Hopefully the author can add more documentation to ghostty. Right now I don't fully understand the use cases or how people may benefit from ghostty.

  • oulipo2 3 hours ago

    This runs in the browser, so it would allow you to connect to a server from your browser and render normal terminal commands in that environment

    For instance if you're a cloud provider, and you want people to be able to "drop in a shell" on a machine, but make that available through the web, you could use this

vadepaysa 2 hours ago

This is fantastic. Under MIT even! Thank You!

oersted 4 hours ago

Does this version support custom GPU shaders? I have been looking for a command-line with cool-retro-term aesthetics that can run in the browser for a while.

  • kylecarbs 4 hours ago

    I'd have to let Mitchell answer this accurately.

    Considering the native Ghostty does, I _think_ the answer would be yes? I might tinker around with this and let you know.

    • mitchellh 4 hours ago

      It's maybe possible. Custom shaders are OpenGL syntax so it'd require transforming them to something compatible with WebGL/WebGPU. In Ghostty GUI we use spire-cross and glslang to transpile shaders at runtime from OpenGL to Metal or OpenGL (with features our host supports).

      We'd have to look and see if these support WebGL/GPU. The next problem would be making all that fit into the wasm blob.

      Or, we may be able to skip most of this is the OpenGL syntax we use is already compatible. Then no transpiling necessary...

jumploops 4 hours ago

Oh man this is awesome. Recently integrated xterm.js on a new project and was frustrated with the limitations. Great work!

  • kylecarbs 4 hours ago

    Awesome. If you happen to integrate it and find any bugs, please give us a shout!

shortlived 2 hours ago

Do we have Windows support yet?

  • kylecarbs 2 hours ago

    It should work! Our demo may not (as I haven't tested it, so don't want to advertise it).

pmarreck 4 hours ago

omg! Seriously, wow. That was quick! Only just heard that Hashimoto libbed out his terminal the other day and remarked about how smart that was... And it made this possible

ivanjermakov 4 hours ago

No hosted demo?

  • kylecarbs 4 hours ago

    It's tricky to do without a compute environment.

    We can easily make a browser shell that let's people run basic commands, but presumably most want to try `vim` and other commands they'd typically invoke.

    • gregsadetsky 4 hours ago

      If you have a Dockerfile that bundles ghostty-web with a backend (even just `ttyd` or a simple socket server), I’d love to host the official demo for you. We can give it a dedicated isolated environment so people can run vim safely.

      • kylecarbs 4 hours ago

        That would be great!

        `npx @ghostty-web/demo@next` starts an HTTP server on `localhost:8080`, so you could just wrap a basic Dockerfile with NPM installed (and maybe a variety of fun Linux tooling, ala vim).

        Feel free to shoot me an email: kyle@coder.com. I'll happily add it to the README.